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Resume

 Resume PDF

To find out more, visit me on LinkedIn.

Objective:

Seeking an opportunity to utilize and enhance my character animation skills while working with a team of talented artists in a creative environment.

Software:

Software: Maya, 3DS Max, MotionBuilder, Photoshop, After Effects

Engines: Unreal, APEX, Unity, XNA

Related Experience:

Avalanche Studios – Junior Animator on an Unannounced Project               January 2017 – Present

Hi-Rez Studios – Associate Animator on “Smite”                                  August 2015 – December 2017

  • Created attacks, locomotion, emotes, idles and transitional animations
  • Animated cinematic sequences promoting new content, including layout and camera
  • Brainstormed and developed personalities of new characters
  • Added flavor and personality for new skins of existing characters
  • Adapted animation sets for remodels of old characters
  • Reviewed animations in engine and fixed bugs for upcoming patches

Glass Half Middle – Lead Artist on “Suits”                                                                           Jan – June 2012

  • Lead artist on the team and helped come up with the creative vision
  • Created models/characters in Maya, textures in Photoshop and normal maps in zBrush
  • Gathered and organized references
  • Imported 3D models into UDK for designers to place in the level
  • Tested each integrated art asset and event triggers
  • Played through the level and reported bugs

Education:

Animation Mentor
Diploma in Advanced Studies in Character Animation (December 2013)

DePaul University, Chicago, IL
Bachelor of Science in Computer Game Development: Production and Design (June 2012)
Graduated Cum Laude with a GPA of 3.5 on a 4.0 scale

Awards and Honors:

Eagle Scout, May 2004

Dean’s List, Multiple Quarters 2008-2012

Golden Key Honor Society, October 2009